Thursday, October 17, 2019

Blizzard Might Ban Me, China Will Censor Me



Oh no! Politics!

Now, I've always thought Mei's character design is adorable.

I've never played Overwatch, nor Diablo, nor World of Warcraft. In fifth grade, I played Starcraft for, like, two minutes. Probably less. I have played the two Lost Vikings games though! They're great.

As such, I'm categorically detached from Blizzard. I've had friends who, like so many others, have poured hundreds of hours into World of Warcraft. Seeing as the other, far less popular MMO, Final Fantasy XI, was sucking up all my time and lifeforce, my closest exposure to WoW was watching South Park's episode "Make Love, Not Warcraft." From that episode, a lingering question: "How does one kill that which has no life?"

So I have no authority on Blizzard's games. People seem to like them, though. I've had so many students who've played Overwatch and Hearthstone. I've also taught many Chinese students. ABCs, students from the mainland, Taiwan, and Hong Kong.

We're already aware of the Hearthstone player who Blizzard banned after Ng Wai Chung won a tournament and commented on Hong Kong's "revolution." Blizzard has also banned several other American University players who held up "Free Hong Kong" signs during a streaming competition. This happened two days ago.

The tournament rules state that participants are not allowed to say anything that could be deemed offensive to viewers. Blizzard also claims that “Every Voice Matters at Blizzard, and we strongly encourage everyone in our community to share their viewpoints in the many places available to express themselves.” Really?

Were these bans justified? A lot of people think no. Blizzard, and China, thinks yes. And the result? More protests. Notable Hearthstone players quitting the game. A planned protest for Blizzcon. Infuriated people online. Gamers becoming political.

Wrath may be a sin, but fury is a natural inclination of the human species when faced with injustice. But what is justice, or injustice for that matter? Not even Socrates could establish a categorical, valid definition that could hold up against scrutiny. Of course not: the nature of justice is subjective, elusive, and capricious.

The only thing that is certain in life is uncertainty, death, and human stupidity. Justice is never certain. Justice can be perceived as evil, depending on what one thinks. I might quote Hamlet too much, but "there is nothing either good or bad, but thinking makes it so."

However, whenever a man is in doubt, Chinese or not, he should turn to Confucius:

子曰其恕乎己所不欲勿施於人

"Do not impose on others what you yourself do not desire."

Confucius said it before Matthew did.

I never understand why politics tend to be so unethical. Confucius argues that without virtue, politics cannot be successful. Why have so many politicians, gaming companies, and governments disregarded virtue? Why is profit prioritized over morality?

Blizzard has two official responses to the public backlash regarding Ng Wai Chung's ban, one for English and another for Chinese audiences.

Blizzard's president has stated, "The specific views expressed by blitzchung were NOT a factor in the decision we made. I want to be clear: Our relationships in China had no influence on our decision."

According to the statement, the ban was not due to the content of the message, but the nature of its expression, the fact that such conduct could undermine efforts to maintain an "inclusive community." We cannot offend the Chinese, or the Chinese government specifically.

The focus should be on the game, not on politics. This I certainly understand.

Nonetheless, Blizzard changed Ng Wai Chung's ban from one year to six months (and the American University protesters received the same).

But (some) people can read, and think. They can detect discrepancies, formulate conspiracy theories, and use Google Translate (at least outside of China).

IGN's translation of the Chinese statement is as follows: "We express our strong indignation [or resentment] and condemnation of the events that occurred in the Hearthstone Asia Pacific competition last weekend and absolutely oppose the dissemination of personal political ideas during any events [or games]. The players involved will be banned, and the commentators involved will be immediately terminated from any official business. Also, we will protect [or safeguard] our national dignity [or honor].”

A Hearthstone player has been deemed a threat to China's national dignity.

The only way to know for certain whether Blizzard's bans were truly disconnected from a desire to maintain the favor of the Chinese government, is to... well, there's no way to know for certain.

We could have Hearthstone players shout out or hold signs with racist remarks and proclaim themselves as Neo-Nazis seeking to eradicate members of all other races. Let's see if Blizzard bans them. A Spanish or Catalan player should proclaim, "Liberate Barcelona!" and we'll see if Blizzard bans them. Bans for you, bans for everyone!

And there was absolutely no reason for Blizzard to punish the casters who were interviewing Ng Wai Chung.

When I complain about gaming companies such as EA, Konami, and Riot Games for employee maltreatment, sexual harassment, and other unethical practices, I rightfully and indignantly condemn them. Implementing justice, fairness, and ethics... this is really not as hard as it seems. Those in power who are selfish and ignorant might have us believe otherwise.

One cannot deny that China's influence appears to be encouraging Blizzard to make some questionable choices, increasing its renegade points. Blizzard would have us believe that China is not a factor in its decision-making, but how can it not be? So much money is at stake. Look at the parallel controversy with the NBA and China, another outcome of the Hong Kong protests. All this attention has even led to the U.S. passing the "Hong Kong Human Rights and Democracy Act." China is pissed. Blizzard is scared.

Warcraft and Hearthstone are very popular in China, and Tencent, the world's largest gaming company, owns 5% of Activision-Blizzard's shares. That appears to be an alliance, or at least a connection, between two of the largest and most profitable gaming companies in the world.

Image result for tencent activision blizzard

And they both seem concerned with staying on China's good list. Being on the other list, after all, could result in a cessation of business relations. That's still better than being prosecuted or persecuted.

Fear of prosecution and persecution. That's how the Hong Kong protests began in the first place. And this eventually led to bans.

--

A ban is much like censorship, is it not?

China's censorship is widely known. Solution? Use a VPN. Topics such as Taiwan independence, Falun Gong, Tiananmen, and even poor Winnie the Pooh are censored in China. Of course, China has banned South Park's recent episode about China's censorship and inhumanity as well.

In his original preface to Animal Farm, titled "The Freedom of the Press," George Orwell presented his argument against censorship. In the 1940's, no one was allowed to criticize Stalin, the admirable leader of Russia, Britain's ally, so four publishers rejected Orwell's novel. Though Orwell sought to draw attention to Stalin's tyranny and desecration of socialist ideals, only after decades passed did his satirical novel Animal Farm begin to command worldwide respect and acceptance. The Cold War allowed this to happen.

Orwell states, "Now, when one demands liberty of speech and of the press, one is not demanding absolute liberty. There always must be, or at any rate there always will be, some degree of censorship, so long as organized societies endure."

Of course a certain degree of censorship is necessary. We don't want young children seeing... certain images or words. But the Chinese government takes censorship too far.

Toward the end of his essay, Orwell also writes, "intellectual freedom is a deep-rooted tradition without which our characteristic western culture could only doubtfully exist."

But intellectual freedom is not merely an essential trait of western culture; it is necessary for humanity as a whole. I wish the Chinese government would realize this. Freedom of the press, freedom of thought and expression, with understandable limitations and restrictions on behaviors that could threaten the safety of others. Not totalitarian control.

I hate that word. Totalitarian. It's thrown out way too often. When we look up its synonyms, we find the following words:

authoritarian
autocratic
autarchic
dictatorial
tyrannical
oppressive
repressive
one-party
monocratic
absolute
absolutist
undemocratic
antidemocratic
illiberal
despotic
fascist
fascistic
Nazi
neo-Nazi
Stalinist
dystopian

I wish I could argue that none of these words could be associated with China. I wish.

Though I am detached from Blizzard, I cannot remain apolitical when talking about China.

Despite my limited Mandarin, I can whole-heartedly say I am Chinese, Chinese-American, Taiwanese-American. I love China, but I deeply resent the Chinese Communist Party. Yet, I appreciate that the government has taken the necessary steps to alleviate poverty and strengthen the nation as a whole, a nation that for centuries has been repeatedly disrespected, and to put it euphemistically, underrated. Everything is made in China. Once a country that exemplified innovation (paper, gunpowder, alcohol, silk, tea...), China now steals everyone else's ideas and intellectual property, sometimes improving, sometimes defiling them. China's economy is the second best in the world, and its military one of the strongest. China is powerful, and doesn't mistreat -most- of its people. The key word here is "most." Above all, social harmony is a goal, a core value of Chinese culture.

But China has become Big Brother in 1984. Censorship, revised history, and constant surveillance of citizens. Orwell was worried about Russia, but China resembles Oceania all the same. Between 1958 and 1962, the "Great Leap Forward" led to 18-56 million Chinese people dying of starvation or being massacred by soldiers. In 1989, the Chinese Communist Party sent its army to scatter and kill thousands of democracy protesters at Tianan Men and spread propaganda about the protesters seeking to overthrow the government. On October 1, 2019, the 70th anniversary of the party involves a massive military parade. So much to celebrate.

And of course, the Chinese government readily censors anything that upsets its authority figures. Facts are hidden or changed.

Truth straddles on contradictions. China certainly takes advantage of this fact, and deception, manipulation, and information control have become China's tools to maintain power and "social harmony."

But social harmony and democracy are not antithetical to each other. In truth, real social harmony requires humane treatment and freedom. Laws and limitations are a given, but excessive censorship and outright lies, which the Chinese Communist Party constantly perpetuates, are incongruous with virtue or justice. Propaganda's purpose is to manipulate the public and turn citizens to sheep. Ignorant and none the wiser.

As an admirer of Socrates, I too am a critic of absolute democracy. Chaos and idiocy are the likely results, for we are human. The democratic senate of Athens voted for Socrates to be executed because they thought he was sacrilegious and corrupting the youth, when all he wanted was for everyone to strive toward wisdom, virtue, and common sense. Seeing as he was a critic of democracy, it is unironic that democracy led Socrates' death. He chose poison hemlock and suicide over breaking the law and exile.

China also views democracy as a threat. But is democracy really threatening? I think Socrates still believed in the democratic process to an extent; he was just concerned that the majority of the population, being unwise and ill-advised, would make poor decisions when voting. It happens. Look at a president.

Democracy, qualified by laws and virtue, only makes sense. People need to be wiser, and they need to treat each other better. Social harmony does not entail prosecuting and persecuting dissidents or minorities who do nothing to hurt others.

The Chinese government continues to persecute Uyghur Muslims and send them to detention camps, disguised as "vocational training" centers, which in reality seek to brainwash members of the majority population of Xinjiang and destroy their religion and culture. Prisons or schools, one and the same in this context. The CCP has imprisoned, tortured, and killed Falung Gong practitioners and participants in the Tiananmen protests. According to some reports, Falung Gong prisoners have also had their organs harvested. The Chinese government kept a Nobel Peace Prize Laureate imprisoned, preventing him from accepting the award. That's worse than Konami not allowing Hideo Kojima to attend the Video Game Awards.

Orwell, a fervent democratic socialist, would likely condemn China's rigid information control. He would also detest how capitalistic the so-called "Socialism with Chinese Characteristics" truly is. Undemocratic yet capitalistic. A government that calls itself the "People's Republic of China." The Chinese Communist Party. Neither communist nor a republic. China's constitution states, "citizens of the People's Republic of China enjoy freedom of speech, of the press, of assembly, of association, of procession, and of demonstration." A constitution that lies. But China is very good at lying to its people. For people outside of China, however, we remain unconvinced.

China accused a U.S. official of "slander" when he condemned the government's maltreatment of Uyghurs. I understand that members of the Chinese government are likely not very good at English (I teach English to Chinese students, after all), but it's important to remember the definition of "slander":

slander (noun): the action or crime of making a false spoken statement damaging to a person's reputation.

slander (verb): make false and damaging statements about (someone).

It's not slander if it's the truth.

Image result for objection

Today's Chinese government has lost sight of what it truly means to be Chinese. Objection! Slanderous! They would tell me, they would censor me. In a lot of ways, "China" is a misnomer. The land might be China, 中国, the "Middle Kingdom." But China never was at the center of the world; it's in the east. Are the Chinese people, most of whom are subservient to an unvirtuous, inhumane, disingenuous, and hypocritical regime, really Chinese? I controversially argue, Not Really. Even China's official written language is no longer real Chinese, but a dumbed down "simplified" text (although I acknowledge the goal of making literacy more accessible). Did Britain, the U.S., Canada, Australia, or any other English-speaking country dumb down the spelling of complicated English words? Of course not.

Being Chinese means having 孝 (filial piety), practicing 功夫 (hard work and mastery through time and effort) and living a virtuous life in accordance to "子曰其恕乎己所不欲勿施於人." "Do not impose on others what you yourself do not desire." Being Chinese means working hard, not cheating or lying to get ahead. The Chinese spirit embodies perseverance, resilience, respect, compassion, empathy, diligence, honesty, patience, and virtue.

There's no reason for freedom to not be included.

Humane treatment; it's not that hard.

Again, I repeat Confucius' words: "Do not impose on others what you yourself do not desire."

--

"Socialism with Chinese Characteristics"? Engels and Marx would lament. They might argue, and have argued, for revolution.

But the Hong Kong protests are not a revolution. I don't want them to be. I don't want there to be a war. There has already been too much needless violence. When Hong Kong returned to China under "One country two systems," did the Hong Kong people understand what this would entail or lead to? Of course not. Nothing is certain. But should everything be permitted? We're not assassins.

Recall Mohandas Ghandi and thousands during the Salt March; recall Mr. Luther King. Jr. and countless others participating in the Civil Rights movement; recall Henry David Thoreau's imprisonment for Civil Disobedience. There was no advocacy for violence.

Most of the Hong Kong protesters are teenagers and young adults in their early twenties. They might not have anything else better to do. They might be tired of school or unable to find jobs. But for sure, they're indignant and defiant of what they perceive as oppression and tyranny.

All this started with a silly extradition bill. It's been withdrawn, yet the protesters are only becoming more angry and violent, not less. But most of them are protesting peacefully. They have this right. Civil disobedience in light of injustice is a moral and inherent right of all citizens, so long as they take responsibility for their actions.

Young, angry kids, vandalizing public property, throwing petrol bombs, attacking police officers and cutting their necks with knives. They convince the Chinese government that democracy truly is chaos and a threat to social harmony. Many protesters have adopted Bruce Lee's philosophy of "Be Water" to avoid conflict and violence. Do that more, and use less fire.

Trying to start a revolution? Trying to save Hong Kong from China? Fighting for Hong Kong's autonomy? More peaceful protesting, less violence, please.

On the other side, aggressive and abusive officers, arbitrarily arresting whoever is unlucky, shooting and killing children, using violence when unnecessary.

Trying to uphold the law and maintain public order? Doing one's duty? More responsibility for actions, less violence, please. And fewer bullets and tear gas.

And for the Chinese government, please don't send the army, and don't kill people. Hundreds, thousands of years of Chinese blood being spilled, is enough.

Chapter 31 from the Tao Te Ching states,

夫佳兵者,不祥之器,
物或惡之,
故有道者不處。
是以君子居則貴左,
用兵則貴右。
兵者,不祥之器,
非君子之器。
不得已而用之,
恬淡為上,
勝而不美;
而美之者,是樂殺人也。
夫樂殺人者,
不可得志於天下矣。
故吉事尚左,
凶事尚右。
是以偏將軍處左,
上將軍處右,
以喪禮處之。
殺人之眾,以悲哀蒞之。
戰勝,以喪禮處之。
                                               
Translation (courtesy of taoistic.com):

Weapons are ominous tools.
They are abhorred by all creatures.
Anyone who follows the Way shuns them.

In peaceful times, the noble ruler honors the left side.
At war, he honors the right side.

Weapons are ominous tools.
They are not the noble ruler's tools.
He only uses them when he can't avoid it.
Peace and quiet are preferred.
Victory should not be praised.
Those who praise victory relish manslaughter.
Those who relish manslaughter
Cannot reach their goals in the world.

At times of joy, the left side is honored.
At times of grief, the right side is honored.
At battle, the second in command stands to the left,
And the commander in chief to the right.
This means they stand as in funerals.

When many people are killed
They should be mourned and lamented.
Those who are victorious in war
Should follow the rites of funerals.

--

Sorry and not sorry for getting political. I've written way more about China than Blizzard. But I'm detached from Blizzard. I'm not detached from China.

Some funny truths in closing.

Even though China's ban on video game consoles ended a mere four years ago, Chinese people have always seemed to have a problem with playing too many video games on their computers and phones. China also has a lot of "gold farmers" who sell World of Warcraft gold for real money. There are also a lot of Internet cafes in which people have died from playing an online game for too long without sufficient food, water, or sleep. A lot of Chinese also like to play PUBG or PUBG clones. Killing people in video games is okay, as long as this doesn't translate to killing people in real life.

If I played Hearthstone, Blizzard would probably ban me too. But maybe not, because I wouldn't discuss my opinions on Hong Kong or China during a tournament. But I wouldn't play in a tournament... I wouldn't play Hearthstone at all. Card games aren't really my thing.

China, for sure however, would censor me. My parents are from Taiwan, and I cannot support Taiwan "returning" to China if the Chinese Communist Party continues as it has. I care less for Taiwan's independence than for China's overall and moral improvement.

Apple listened to China's requests to remove the Taiwanese flag emoji and an app that helped users track the activity of the Hong Kong police. Blizzard and the NBA are taking measures to avoid further upsetting the Chinese government. China has influence, influence to undermine freedom of speech, truth, and morality. This should not be so. China should embody these ideals, not subvert them.

I love China, and I hate the Chinese Communist Party. Because I consider myself a real Chinese person, one who hasn't abandoned Chinese culture, philosophy, or history, I hate the Chinese Communist Party. I'm thankful for the good things they've done for the Chinese people, but I cannot stand their disregard of human rights. They do not follow Confucius' teachings nor the Way. But my hopes and dreams are that they improve, and cease hiding from truth, freedom, responsibility, or virtue.




Sunday, October 6, 2019

Reawakening: Link's Awakening and Dreams


"The voice of the sea is seductive; never ceasing, whispering, clamoring, murmuring, inviting the soul to wander for a spell in abysses of solitude; to lose itself in mazes of inward contemplation."

From The Awakening, by Kate Chopin

Every mind is an ocean, and every dream provides a deep dive into the depths of one's innermost consciousness.

A lucid dream occurs when the dreamer is aware that they are currently experiencing a dream. This may provide a degree of autonomy that allows the dreamer to shape the events taking place within the dream's narrative. Lucid dreams can be vivid, highly realistic, and indistinguishable from reality.

Dreams also serve as inspiration. They can be arbitrary or trifling, nonsensical or revelatory, however one wishes to perceive them.

How does one tell the difference between a dream and reality? Simple: one has to wake up. Then the shift in conscious state will become apparent.

But what if one never awakens from his or her dream? Such is the conflict that Link, a lucid dreamer, faces in The Legend of Zelda: Link's Awakening, recently re-released on the Switch. Considered a quirky, at times bizarre, entry in the Zelda line of video games (arguably second in eccentricity only to Majora's Mask), Link's Awakening is, in many ways, a surreal take on the Zelda formula. Yet, it manages to maintain all of the essential aspects necessary for an engaging Zelda experience, without having to sacrifice depth or length for portability.

Of course, I'm talking about the original release of Link's Awakening for the Gameboy. What about the Switch remake? Does the game still hold up in 2019?

I think yes, for the most part. But Nintendo shouldn't have charged $60. $30-40 at most. The Switch remake is completely identical to the original, with a few quality of life improvements (more buttons for items, an auto-save feature, expanded mini-games...) and almost no changes to the script. I was initially ambivalent about the updated toyish art style, but it grew on me as I played through the game. Overall, the game was a pleasant nostalgia trip. Though nowhere near in length or complexity as Breath of the Wild or other more recent Zelda games, Link's Awakening serves as a perfect entry point to the series, especially for younger kids. Its greatness lies in its simplicity.

Simple in gameplay, at least. Not so simple in regards to the implications of its abstract plot and setting. Koholint Island, where the game takes place, is a land that doesn't truly exist and serves as a stark contrast to Hyrule, with talking animals and cameos from Mario characters. Link's Awakening begs the question: What is real, anyway? What do dreams mean, if anything? If meaningless, why do we have them? Inward contemplation is necessary for such inquiries.

Contemplate these questions as I momentarily step away from the topic of dreams to discuss some precious memories.

--

Link's Awakening was the very first game I ever finished. Since my first completion, I've frequently replayed it throughout my childhood and young adult years. During each play-through, I would occasionally forget how to navigate a certain dungeon, and I've been temporarily stuck in each dungeon following the first at least once in my life. In my first play-through, I recall racking my brain in the seventh Eagle dungeon, unable to figure out how to access the fourth and final pillar that must be destroyed with a giant ball (one that Link must carry around the dungeon) to access the boss. Nor could I find a way to obtain the final heart piece in the game. Of course, the solution to both of these puzzles required bombing walls to access secret rooms. After finally beating the 7th dungeon, my progress would once again be halted while venturing the immense 8th and final dungeon, Turtle Rock. Lost in its maze, I repeatedly traversed the same rooms seeking for additional keys. Finally locating the magic rod seemed to take ages.

We didn't have online guides back then, so I took my time to eventually figure everything out on my own. I managed to complete the final dungeon through constant experimentation, exploration, and perseverance. To this day, Zelda games continue to effectively incorporate these gameplay elements. Beating Link's Awakening was my first major accomplishment in video games. As such, this game will always have a special place in my heart and memories.

Though I've played through the game about a dozen times, for the remake I still got stuck in the 6th dungeon. I forgot that the torches in the dark room could be lit prior to obtaining the upgraded level 2 Power Bracelet (in fact, this room leads to the aforementioned item). I could remember that in previous my play-throughs, I managed to obtain the upgraded bracelet much earlier, near the start of the dungeon. An oversight on my part. But this was certainly not the first time I was stuck in the Face Shrine. It's also not as bad as getting the ball in the Eagle Tower stuck in an unreachable location, forcing me to start a new save file. That happened to me once in the original Game Boy game.

The 7th and 8th dungeons gave me no problems this time around. Figuring out the new fishing game mechanics took me a while, though. The dungeon maker was really tedious, and all I did was make dungeons that would provide quick access to the boss so I could get Dampé's challenges over and done with.

The brilliance of Link's Awakening's dungeons lies in the game's perfect difficulty progression. Each dungeon is slightly longer and more challenging than the previous. And although the plot is simple, it effectively builds tension as the player anticipates the inevitable end: once the Wind Fish awakens, Koholint Island, and maybe even Link himself, will disappear.

--

Let's return to discussing dreams, and, more importantly, awakening from them.

Throughout Link's Awakening, the player cannot help but ponder the fates of Link, the island's inhabitants, and, most of all, Marin, who seems to be a manifestation of Link's attachment to princess Zelda. Her uncanny resemblance to the princess is noted in the original game's instruction manual, and the similarity is further accentuated in the Oracle of Ages and Seasons games in which Marin's sprite is used for Zelda. However, they are not the same person.

--

Marin: "What a relief! I thought you'd never wake up! You were tossing and
            turning... What? Zelda? No, my name's Marin! You must still be
            feeling a little woozy. You are on Koholint Island!"
--

Unlike the other characters in the game, save for the guiding Owl and Nightmares, Marin reveals in her conversations with Link a heightened awareness of the nature of her and the island's existence. She also reveals her own dream of becoming a seagull, free to fly wherever she wants. Though she wants to know everything about Link and learn about the real world, she understands that this reality is almost certainly impossible. They cannot stay together for long, and whether her existence can continue remains a lingering question.


Marin yearns to exist and live freely in the real world. Even if she does not fully comprehend the fact that she is merely a product of the Wind Fish's dream (or maybe she does), a dream that Link appears to share, she clearly reveals her understanding that Link must, inevitably, leave the island.


--

Marin: "Thank you for everything! Link, you are the kindest boy I know.
            One day I made a wish to the Wind Fish... What was the wish?
            It was... No, it's secret!

            Link, some day you will leave this island... I just know it in
            my heart... ...Don't ever forget me... If you do, I'll never
            forgive you!"
--

There is no attempt to convince Link to stay, to continue the dream that would maintain both Koholint's and Marin's existence, even if this means that she will likely fade away forever once Link and the Wind Fish awaken.

Ironically, the Nightmares' goal of keeping the Wind Fish in its slumbering state ensures that Marin can continue to exist. The origin of the nightmares is never explained, and the dying words of each progressive nightmare convey increasingly desperate and foreboding tones.

--

Slime Eel (level 5 boss): "TSSSK, TSSSK! You don't ssseem to know what kind of island this
               iss... KEEE-HEE-HEEE! What a fool... KEE-HEE-HEH!!"

Facade (level 6 boss): "Okay, listen up! If the Wind Fish wakes up, every-thing on this
               island will be gone forever! And I do mean... EVERYTHING!"

Grim Creeper (level 7 boss): "My energy...gone...I...lost! But you will be lost too,
                 if the Wind Fish wakes! Same as me...you...are...in...
                 his... dream..."

Hot Head (level 8 boss): "C-C-CRACKLE! Why did you come here? If it weren't for you,
               nothing would have to change! You cannot wake the Wind Fish!
               Remember, you...too...are in......the dream..."


--

These words suggest that Link himself may not truly exist, as he is part of the Wind Fish's dream, and that the Wind Fish's awakening would mean the end of not only Koholint Island, but Link as well.

Or perhaps the Nightmares are lying to Link, or are ignorant of the nature of his existence.

Shadows always appear in the brightest of places. And in our darkest dreams, cruel intentions may emerge and manifest in reality. Lies and deceit; pride and corruption. But there is far more evil in the world of reality than what any dream can contain.

This being the case, why would anyone want to awaken from an eternal dream of blissful ignorance? If given a choice to awaken to the harshness of reality or continue living contentedly within a pleasant, never-ending dream, which would you choose? The red pill, or the blue pill?


In the game, the player isn't given a choice; Link must defeat the Nightmares and help the Windfish awaken. He must return to reality. Or, I guess the player can simply choose not to finish the game...

--

I wish to return to the questions regarding the purpose and possible meanings behind dreams. What lessons can we learn from dreams? Can anything happen in a dream that is more meaningful than what happens in real life? There are no lucid answers to philosophic questions.

The infamous Sigmund Freud believed that dreams serve as manifestations of unfulfilled wishes, wishes that desperately seek expression. Other theories suggest that dreams reflect everyday experiences or play a role in processing memories. Psychoanalysts can interpret dreams however they want; their underlying meaning or meaninglessness will constantly elude us.



But why is it essential that we awaken from dreams? Every day we experience the sleep-wake cycle. Sometimes we pass through nights without experiencing any dreams whatsoever. Then, suddenly, as REM kicks in, our dreams return. When we awake, we may realize that we had experienced a dream mere seconds prior. We may either commit them to memory (as unreliable as memory is) or allow them to sink back into the unconscious, into oblivion.

Fragments of dreams may linger. But do dreams in any way affect our conscious thoughts or behaviors?

Like life, dreams have no inherent meaning; we ascribe to them whatever meaning we desire based on our personal beliefs. We settle on incomplete explanations or whatever sounds convenient. Dreams, like life, are whatever we decide them to be. In the end, the dream's memory, if anything, is all that's left.


Dreams provide no certainty, but neither does reality. Though there are certain truths that cannot be denied (people die, people live, people are dumb...), the nature of truth (and one's perception of reality) is also inherently subjective. Descartes believed the only certainty in life lies in the tenet "cogito ergo sum," "I think, therefore I am." All one can be certain of is his or her existence, and even then, one's existence may be called into question.

--

What do you think? Does your head hurt yet? Have we reached the limits of your inner contemplation? I hope not.

As I imagine the inner thoughts of our silent, quintessential hero Link, I cannot help but wonder what goes through his mind. Playing a silent hero allows us to project our own thoughts and personalities onto the protagonist. Link clearly trusts in the Owl's words and seeks to awaken the Wind Fish, even if this could come at the expense of his own existence. Why is waking up so important? And what about Marin? Does she simply disappear? Did she ever exist in the first place?

We mustn't forget that dreams can also refer to aspirations. The unfortunate reality is that many people give up on their dreams or never attain them. What must we do to turn dreams into reality? Should we ever give up on our dreams?

Marin surely didn't. Even if she knew that she and Link were never meant to be together, and that the nature of her existence was questionable, she never gave up on her dream. How else could she have transitioned from being an intangible projection to a living soul with a dream fulfilled?



Of course, seeing Marin become a seagull requires one's save file to have 0 game overs. If you saved and continued from a game over at least once during your playthrough, then you won't get this part of the ending, which could mean that Marin... 

So make sure you don't die.

--

Langston Hughes asks, "What happens to a dream deferred?"

To sum up his poem, a dream deferred may dry up, fester, run, stink, or crust and sugar over. It may sag like a heavy load. It may explode.

But it may come true, eventually. All worthy ventures take time. Beating Link's Awakening for the first time took me a while, but I never gave up (in hindsight, the game is pretty easy). Anything that seems impossible at first will become manageable with time and effort.

We'll never truly understand dreams, but we certainly can't live without them. And every dream will have a reawakening proceeding it. Sleep is necessary to make the waking world more meaningful (and tolerable). And in that sleep, what dreams may come?

Sometimes I oversleep. Sometimes I suffer from insomnia. My dreams usually make no sense. Sometimes I'm unintelligible. But I certainly feel reawakened. I just had to reopen my eyes.

Now listen to the "Ballad of the Wind Wish," and reawaken from your dream. But never lose sight of a dream that's worth living for.


And the reverie is over, for now at least.